Friday, October 10, 2008

Dead Rising: Suck Till You Drop From The Sheer Crappyness Of The Game.


I'm one of the people that hear "Dead Rising" and get excited in all the right places. However, then someone goes and adds ": Chop Till You Drop" and I hurl.

Dead Rising for the Wii should be more aptly named "Sorry man, most of the zombies we're killed the first time we were here... 2 years ago... on the 360". The way I see it, so many people got the Zombie Genocider achievement, and that makes up for the extreme lack of zombies in the Wii version. The most tallied so far on the screen at once was 6 zombies. The whole fun of zombies is the massive amount in which they swarm you... well... no swarming here. However to compensate (... if you want to call it that) they have added in demon zombie poodles and parrots. Yeah... BECAUSE that compensates for them being 53, 588 zombies short. What makes it worse is that the zombies are still slow, so to avoid them its going to take about as much effort as killing carlito with the megaman blaster. However, apparently in the Japanese version they were able to get 10! at once, and at TGS (Tokyo Game Show) there was the final version, which had 30 at max.

The lack of zombies isn't the only problem. The controls are another pretty big one. They are sketchy, awkward, and downright poorly layed out. For instance, to pick up an item you have to hit both the [Z] and the [A] button.

Most of this information is from the Tokyo game show, where the game was played by quite a few people, who all said it was "Dead Rising: Chop Till... fuck it this game makes me sad".

More Reading: [here and here and screenshots]

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